Can i take over Open RPG Maker?

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Can i take over Open RPG Maker?

Postby kal » Mon Jun 12, 2017 9:19 pm

Hi,

I noticed this engine is not complete. I would like to take it over and create my own commercial version with multiplayer. Would this be possible? please PM me for an offer.
Thank You!
just another investor/programmer.
-KaL
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Re: Can i take over Open RPG Maker?

Postby Tuxinator » Thu Jun 15, 2017 12:09 am

Simply put, no. You may not take over my project. You may not use my code that I worked hard writing to make a commercial competitor program (regardless of it's current release state). Games made using Open RPG Maker will be able to distribute commercially with certain provisions (namely that they use un-modified code, or release any modifications as open source per the requirements of the GPL).

Lastly I am still working on this project, despite my lack of online presence. The engine is up to speed and right now I'm working on getting the battle system mechanics fleshed out in the editor, then implementing them in the engine. Once that's complete I will be releasing a new version that will be feature complete, with additional features coming later.

However if you wish to create a multiplayer version of Open RPG Maker you're welcome to fork the project, but keep in mind everything has to be in compliance to the GPL, meaning no commercial distribution of my code.
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Re: Can i take over Open RPG Maker?

Postby kal » Fri Jun 16, 2017 7:59 pm

Thanks for the replied. I didn't mean to be rude but I'm glad you clear it up for me. I would like to do an add-on to it but I'm only a web developer. I'm currently the owner of NEAB engine, which is now been change to KWM Engine, an MMORPG that has been out for over 7 years. The reason why I ask you for an offer is trying to keep your work alive.

Yes! Please keep up the good work. I'll be watching for your updates. Will the next update allow a module add on?
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Re: Can i take over Open RPG Maker?

Postby Tuxinator » Fri Jul 14, 2017 12:25 am

The next update will be bringing everything up to feature complete status. Plugins can be made for the editor, which can be used for additional features to create cool content (or importers to import content made in other formats). However there are no plans for a plugin system on the engine at the moment as I want Open RPG Maker to steer away from the need for any such plugins, and it would be easier to implement a scripting system as opposed to plugins, but either way I want Open RPG Maker's focus to be on a tool for artists to create games without having to do any programming, while still being easy to use for beginners experimenting with game design or story telling.
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Re: Can i take over Open RPG Maker?

Postby vico » Fri Jul 28, 2017 1:57 pm

I think i understand what OP tried to say.

He wanted to continue Open RPG Maker developement, not steal your work, and since this project is licensed on GPL i think nothing can stop him to do that (given his fork dont get relicensed nor Tuxinator name would be removed).

In the same topic, do you have plans to launch the code on github? It would be awesome for another people interested on help to implement more and more features (even a scripting engine - Javascript based on V8 would be nice), plus sourceforge is pretty dead, and github is very good for versioning, collaboration and even for releases control.
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